Wednesday, January 11, 2012

Alone in the Dark

  • A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
  • Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
  • A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
  • Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
  • Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinema! tographic effects.
Alone in the Dark X360There?s something strange and frightening happening in the middle of New York City?s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.

Known today as a safe haven for New Yorkers yearning for relief from the stresses of their chaotic metropolis, history records that Central Park was built on a useless swamp, yet as the New York City skyline hurtled towards the sky over the last 150 years, making the city the most expensive real estate in the world, the park has remained untouched. Why? Civic pride? Perhaps, but the recent strange happenings in and around the park are casting doubt on that, doubts that require investigating.



The return of! an icon ic series
Edward Carnby
Paranormal PI Edward Carnby.
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Stunningly spooky views of NYC
Stunningly spooky views of NYC.
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The odd wildlife of Central Park
The odd wildlife of Central Park.
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A whole new inventory system
A whole new inventory system.
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Enter Edward Carnby, Paranormal Investigator
Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It?s the player?s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.

Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in t! he Dark goes to the extreme to keep players engaged and im! mersed b y plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.

Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several diffe! rent ways.

In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he?s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby?s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby?s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limite! d, but since ingenuity is built into the system, items can be ! combined or their uses altered, mostly with tape, so players can adjust as challenges arise.

TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players? nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players alw! ays wanting more.

Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden?s proprietary Twilight technology and rendering engine, players can expect to see everything from the City?s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.

Whether it?s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.


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An ex-Navy seal, his girlfriend and their friends head out on a road trip to New Orleans. When the group decides to stop at a roadside convenience store, they are introduced to the legend of Lockjaw, a Creature who is part man, part alligator...The Legend has it that an inbred local man lost his family to a monstrous white alligator. And because of the devastating loss of his family, he was driven to madness and was transformed into the Creature. The group decides to head deeper into the swamps to check out the birthplace of this Creature legend. As they journey further into the backwoods the group inadvertently unleashes the Creature and all of it s TERROR!Creature is somehow inadequate as a title for this old-skool horror flick, which offers not merely deranged hillbillies but also a half-! man, half-alligator monster on the loose. But perhaps Manigator and Croco-sapiens were taken. A group of flippant young people (notable this time for including marine vets) ventures into the Louisiana bayou, where they make the mistake of piquing the interest of some locals (note to self: whilst on the back roads of the South, do not stop at a ramshackle store called "Chopper's"). While searching for the legend of a Bigfoot-like swamp fiend, the six nubile travelers endure the nightmare of their lives, mostly arranged around muddy campgrounds and underground beast lairs. Fred M. Andrews's film isn't notable for much more than its copious nudity and gore, but it does have a couple of passable plot revelations, and veteran B-movie heavy Sid Haig (Spider Baby, The Devil's Rejects) gets to deliver his brand of sinister patter to potent effect. It's too bad the travelers must do stupid things to keep the story line moving, because with a few im! provements this might have climbed a couple of steps up the ev! olutiona ry ladder for horror movies that feature primordial beasts; but as it is, gorehounds will find it a sufficient time killer. --Robert HortonStudio: Tcfhe/mgm Release Date: 07/31/2007 Run time: 240 minutes Rating: NrCreatine, the king of all sports nutrition supplements has unleashed it inner beast as beast sports introduces creatureâ„¢ â€" a professional strength creatine complex with 4 of the most advanced forms of creatine plus vanadium citrate. the creatureâ„¢ formula contains the following cutting-edge forms of creatine: creapure® brand creatine (imported from germany utilizing a patented manufacturing process), creatine magnapower® (creatine and magnesium bound to form magnesium creatine chelate), creatine akg (creatine bound to alpha-keto-glutaric acid) and creatine anhydrous (creatine with the water molecule removed). these 4 exotic forms of creatine were handpicked for the creatureâ„¢ formula and are guaranteed to provide far superior advantages over tradi! tional creatine. these advantages include superior bioavailability and absorption, higher purity to prevent bloating and intestinal discomfort. the addition of vanadium citrate assures maximum uptake directly to the muscle cells. what this all means to you is that creatureâ„¢ will blast you through every workout to build solid, permanent mass, give you immediate strength, and fuel your stamina all day long.

Filth and Wisdom

Dark City (Director's Cut)

  • Condition: New
  • Format: DVD
  • Color; Director's Cut; DVD; Widescreen; NTSC
Exciting stars Jennifer Jason Leigh (DOLORES CLAIBORNE), Jude Law (GATTACA), and Willem Dafoe (SPEED 2, AFFLICTION) challenge the boundaries of reality in this futuristic, critically acclaimed adventure thriller! During the first closed-door demonstration of an amazing new virtual reality game called eXistenZ, the system's brilliant designer, Allegra Geller (Leigh), is violently attacked by a crazed assassin intent on killing her and destroying her creation! Forced to flee into hiding, Allegra enlists a young assistant (Law) to help her in testing the damaged system ... by convincing him to join her inside eXistenZ! The action then explodes as their world's real-life dangers begin to merge with the fantasy of the game! If you're ready to play, it's now your turn to plug into this powerfully entertaining hi! t!Director David Cronenberg's eXistenZ is a stew of corporate espionage, virtual reality gaming, and thriller elements, marinated in Cronenberg's favorite Crock-Pot juices of technology, physiology, and sexual metaphor. Jennifer Jason Leigh is game designer Allegra Geller, responsible for the new state-of-the-art eXistenZ game system; along with PR newbie Ted Pikul (Jude Law), they take the beta version of the game for a test drive and are immersed in a dangerous alternate reality. The game isn't quite like PlayStation, though; it's a latexy pod made from the guts of mutant amphibians and plugs via an umbilical cord directly into the user's spinal column (through a BioPort). It powers up through the player's own nervous system and taps into the subconscious; with several players it networks their brains together. Geller and Pikul's adventures in the game reality uncover more espionage and an antigaming, proreality insurrection. The game world makes it increasingly di! fficult to discern between reality and the game, either throug! h the ga me's perspective or the human's. More accessible than Crash, eXistenZ is a complicated sci-fi opus, often confusing, and with an ending that leaves itself wide open for a sequel. Fans of Cronenberg's work will recognize his recurring themes and will eat this up. Others will find its shallow characterizations and near-incomprehensible plot twists a little tedious. --Jerry RenshawExciting stars Jennifer Jason Leigh (The Machinist), Jude Law (Repo Men), Willem Dafoe (Daybreakers) Ian Holm (The Aviator) and Sarah Polley (Splice) challenge the boundaries of reality in this futuristic, critically-acclaimed thriller.

During the first closed-door demonstration of an amazing new virtual reality game called eXistenZ, the system's brilliant designer, Allegra Geller (Leigh), is violently attacked by a crazed assassin intent on killing her and destroying her creation. Forced into hiding, ! Allegra enlists a young assistant (Law) to help her in testing the damaged system...by convincing him to join her inside eXistenZ. The action explodes as their world's real-life dangers begin to merge with the fantasy of the game.Director David Cronenberg's eXistenZ is a stew of corporate espionage, virtual reality gaming, and thriller elements, marinated in Cronenberg's favorite Crock-Pot juices of technology, physiology, and sexual metaphor. Jennifer Jason Leigh is game designer Allegra Geller, responsible for the new state-of-the-art eXistenZ game system; along with PR newbie Ted Pikul (Jude Law), they take the beta version of the game for a test drive and are immersed in a dangerous alternate reality. The game isn't quite like PlayStation, though; it's a latexy pod made from the guts of mutant amphibians and plugs via an umbilical cord directly into the user's spinal column (through a BioPort). It powers up through the player's own nervous system and taps into th! e subconscious; with several players it networks their brains ! together . Geller and Pikul's adventures in the game reality uncover more espionage and an antigaming, proreality insurrection. The game world makes it increasingly difficult to discern between reality and the game, either through the game's perspective or the human's. More accessible than Crash, eXistenZ is a complicated sci-fi opus, often confusing, and with an ending that leaves itself wide open for a sequel. Fans of Cronenberg's work will recognize his recurring themes and will eat this up. Others will find its shallow characterizations and near-incomprehensible plot twists a little tedious. --Jerry RenshawDirector David Cronenberg's eXistenZ is a stew of corporate espionage, virtual reality gaming, and thriller elements, marinated in Cronenberg's favorite Crock-Pot juices of technology, physiology, and sexual metaphor. Jennifer Jason Leigh is game designer Allegra Geller, responsible for the new state-of-the-art eXistenZ game system; along with PR new! bie Ted Pikul (Jude Law), they take the beta version of the game for a test drive and are immersed in a dangerous alternate reality. The game isn't quite like PlayStation, though; it's a latexy pod made from the guts of mutant amphibians and plugs via an umbilical cord directly into the user's spinal column (through a BioPort). It powers up through the player's own nervous system and taps into the subconscious; with several players it networks their brains together. Geller and Pikul's adventures in the game reality uncover more espionage and an antigaming, proreality insurrection. The game world makes it increasingly difficult to discern between reality and the game, either through the game's perspective or the human's. More accessible than Crash, eXistenZ is a complicated sci-fi opus, often confusing, and with an ending that leaves itself wide open for a sequel. Fans of Cronenberg's work will recognize his recurring themes and will eat this up. Others will fi! nd its shallow characterizations and near-incomprehensible plo! t twists a little tedious. --Jerry Renshaw13TH FLOOR - DVD MovieComputer scientist Hannon Fuller (Armin Mueller-Stahl) finds something extremely important. Knowing that he's marked for assassination, he leaves a message in the virtual reality world he's designed, hoping it will be found by colleague Douglas Hall (Craig Bierko). Hall is a suspect in Fuller's murder and indeed finds a bloody shirt in his house, with no recollection of what he did the night before. Hall plunges headlong into Fuller's world (a re-creation of 1937 Los Angeles) to try to unravel the slaying and is soon knee-deep in confusion and trouble. What this film lacks in character depth and plot cohesiveness it makes up for in special effects and high concept. Fans of films like Blade Runner, Dark City, eXistenZ, and even the game Sim City should find this appealing. Of course, there's the question of letting the computers do all the heavy lifting in films while the humans walk through t! he plot (an all-too-familiar scenario in 1999), but the re-creation of '30s Los Angeles is certainly something to see, pallid script and acting or not. The Thirteenth Floor is a stylish modern-day noir that raises questions about technology versus reality, all the while wrapped up in a murder-mystery story line. --Jerry Renshaw Director David Cronenberg's eXistenZ is a stew of corporate espionage, virtual reality gaming, and thriller elements, marinated in Cronenberg's favorite Crock-Pot juices of technology, physiology, and sexual metaphor. Jennifer Jason Leigh is game designer Allegra Geller, responsible for the new state-of-the-art eXistenZ game system; along with PR newbie Ted Pikul (Jude Law), they take the beta version of the game for a test drive and are immersed in a dangerous alternate reality. The game isn't quite like PlayStation, though; it's a latexy pod made from the guts of mutant amphibians and plugs via an umbilical cord directly into t! he user's spinal column (through a BioPort). It powers up thro! ugh the player's own nervous system and taps into the subconscious; with several players it networks their brains together. Geller and Pikul's adventures in the game reality uncover more espionage and an antigaming, proreality insurrection. The game world makes it increasingly difficult to discern between reality and the game, either through the game's perspective or the human's. More accessible than Crash, eXistenZ is a complicated sci-fi opus, often confusing, and with an ending that leaves itself wide open for a sequel. Fans of Cronenberg's work will recognize his recurring themes and will eat this up. Others will find its shallow characterizations and near-incomprehensible plot twists a little tedious. --Jerry RenshawSpider has been allowed a second chance at life after a long stay in a mental institution and sent to a halfway house under the stern watch of Mrs. Ilkenson.

Revisiting his old neighborhood reawakens memories of where his mother and his fathe! r raised him. He soon begins to uncover the real truth shifting seamlessly back and forth between the tragic events that polarized a boy's adolescence to the shell of a man enduring the surreal plausible reality of today.Internal madness is hypnotically externalized in David Cronenberg's Spider, a disturbing portrait of schizophrenia. Adapted by Patrick McGrath from his celebrated novel, this no-frills production begins when "Spider" Cleg (Ralph Fiennes, in a daring, nearly nonverbal role) returns to his childhood neighborhood in London's dreary East End, where a traumatic event from his past percolates to the surface of his still-erratic consciousness. Released from a mental institution and left to fend for himself, he pursues elusive memories while staying in a halfway house run by a stern matron (Lynn Redgrave), unable to distinguish between past, present, and psychological fabrication. The distorting influence of Spider's mind is directly reflected in Cr! onenberg's cunning visual strategy, presenting a shifting "re! ality" t hat's deliberately untrustworthy, until the veracity of nearly every scene is called into question. With an impressive dual-role performance by Miranda Richardson, Spider falls prey to its own lugubrious rhythms, but like the acclaimed 1995 indie film Clean, Shaven, it's a compelling glimpse of mental illness, seen from the inside out. --Jeff ShannonDirector David Cronenberg's eXistenZ is a stew of corporate espionage, virtual reality gaming, and thriller elements, marinated in Cronenberg's favorite Crock-Pot juices of technology, physiology, and sexual metaphor. Jennifer Jason Leigh is game designer Allegra Geller, responsible for the new state-of-the-art eXistenZ game system; along with PR newbie Ted Pikul (Jude Law), they take the beta version of the game for a test drive and are immersed in a dangerous alternate reality. The game isn't quite like PlayStation, though; it's a latexy pod made from the guts of mutant amphibians and plugs via ! an umbilical cord directly into the user's spinal column (through a BioPort). It powers up through the player's own nervous system and taps into the subconscious; with several players it networks their brains together. Geller and Pikul's adventures in the game reality uncover more espionage and an antigaming, proreality insurrection. The game world makes it increasingly difficult to discern between reality and the game, either through the game's perspective or the human's. More accessible than Crash, eXistenZ is a complicated sci-fi opus, often confusing, and with an ending that leaves itself wide open for a sequel. Fans of Cronenberg's work will recognize his recurring themes and will eat this up. Others will find its shallow characterizations and near-incomprehensible plot twists a little tedious. --Jerry RenshawVIDEODROME - DVD MovieLove it or loathe it, David Cronenberg's 1983 horror film Videodrome is a movie to be reckoned with. Inviting ex! tremes of response from disdain (critic Roger Ebert called it ! "one of the least entertaining films ever made") to academic euphoria, it's the kind of film that is simultaneously sickening and seemingly devoid of humanity, but also blessed with provocative ideas and a compelling subtext of social commentary. Giving yet another powerful and disturbing performance, James Woods stars as the operator of a low-budget cable-TV station who accidentally intercepts a mysterious cable transmission that features the apparent torture and death of women in its programming. He traces the show to its source and discovers a mysterious plot to broadcast a subliminally influential signal into the homes of millions, masterminded by a quasi-religious character named Brian O'Blivion and his overly reverent daughter. Meanwhile Woods is falling under the spell, becoming a victim of video, and losing his grip--both physically and psychologically--on the distinction between reality and television. A potent treatise on the effects of total immersion into our mass-media ! culture, Videodrome is also (to the delight of Cronenberg's loyal fans) a showcase for obsessions manifested in the tangible world of the flesh. It's a hallucinogenic world in which a television set seems to breathe with a life of its own, and where the body itself can become a VCR repository for disturbing imagery. Featuring bizarre makeup effects by Rick Baker and a daring performance by Deborah Harry (of Blondie fame) as Wood's sadomasochistic girlfriend, Videodrome is pure Cronenberg--unsettling, intelligent, and decidedly not for every taste. --Jeff ShannonThe critically-acclaimed triumph from visionary director Alex Proyas (I, Robot, The Crow) is back with a brand new directors cut featuring enhanced picture and sound, never-before-seen footage and three commentary tracks that take you deeper than ever before into the world of one of sci-fis most exciting and revered tales. When John Murdoch (Rufus Sewell) wakes with no memory at the scene of a gr! isly murder, he soon finds himself hunted by the police, a wom! an claim ing to be his wife and a mysterious group of pale men who seem to control everything and everyone in the city. Starring Rufus Sewell (The Illusionist), Jennifer Connelly (A Beautiful Mind), William Hurt (A History of Violence) and Kiefer Sutherland (TVs 24).If you're a fan of brooding comic-book antiheroes, got a nihilistic jolt from The Crow (1994), and share director Alex Proyas's highly developed preoccupation for style over substance, you might be tempted to call Dark City an instant classic of visual imagination. It's one of those films that exists in a world purely of its own making, setting its own rules and playing by them fairly, so that even its derivative elements (and there are quite a few) acquire their own specific uniqueness. Before long, however, the film becomes interesting only as a triumph of production design. And while that's certainly enough to grab your attention (Blade Runner is considered a classic, after all), it's painful! ly clear that Dark City has precious little heart and soul. One-dimensional characters are no match for the film's abundance of retro-futuristic style, so it's best to admire the latter on its own splendidly cinematic terms. Trivia buffs will be interested to know that the film's 50-plus sets (partially inspired by German expressionism) were built at the Fox Film Studios in Sydney, Australia, home base of director Alex Proyas and producer Andrew Mason. The underground world depicted in the film required the largest indoor set ever built in Australia. --Jeff Shannon

Goal 2: Living the Dream